can i set rotation or scale param to this matrix?
if i have a TriangleMeshShape, but in a real world,i set a scale to its worldtransform,just like this:
[33,0,0,0,33,0,0,0,33,0,0,0,33,0,0,0]... could bullet still detect the collision according to its real world object?
thx in advance for any input!
