first of all sorry for my english, I'm trying my best
I'm trying to simulate a car chassis. McPherson suspensions should be the simpler to model so I decided to use it as a "benchmark" : model a car with a chassis, 4 wheels and 4 McPherson suspensions
I coudn't find anything on the Bullet library to simulate springs so I did it myself : spring are attached on two points (where force are applied) of rigid bodies (here arm & chassis) and push and pull on them according to the spring's size variation. Easy. I used hinge constraints for the arms and the wheel movements, works great
at the first glance it works fine, the spring are holding the chassis on the air and the arms are moving up & down nicely. But everything goes wrong when forces (other than gravity) are applied. I got some sort of "chain explosion" effect and my car dislocate. If a replace the springs by rigid bodies, it works perfect but it's not a suspension anymore. See what I mean ?
tested on Bullet 2.64 (I will try with 2.8 later), any help or advise is welcome

edit : oh yeah I tried the RayCast vehicule, but it feels really weird...