My first post here.
I'm evaluating physx and bullet for our game, which is based heavily on water dynamics(flow, depleting pools and so on) and I was just wondering how bullet manages to perform with fluid particle dynamics?
I've read that bullet supports this (on some other forum), but I have not found examples, tutorials and what not how this actually works.
I'm a newbie when it comes to integrating physics engine, so I plan not to waste time on implementing wrong physics engine to our project. I like bullet more(api, license, and I've heard lot of good things about it), but the fluid dynamics are a big question (you should promote it more if it's in the engine though
