Vehicle physics?

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
sp1d3rpig
Posts: 2
Joined: Wed Nov 14, 2007 10:09 pm

Vehicle physics?

Post by sp1d3rpig »

Does bullet physics in blender work well with cars for turning, spinning out of control, etc? I'm new to this and I'm trying to decide if I should use blender with bullet physics.
Thank you.
sp1d3rpig
Posts: 2
Joined: Wed Nov 14, 2007 10:09 pm

Re: Vehicle physics?

Post by sp1d3rpig »

still no reply?
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Re: Vehicle physics?

Post by bone »

Well, at least you gave people more than 21 hours to answer.
Appolonius
Posts: 42
Joined: Mon Dec 04, 2006 12:08 am

Re: Vehicle physics?

Post by Appolonius »

Yes it can and does

Use f1 f2 f3 to change the scenes
Each scene uses a differnt script so make sure you are changing the settings for the right vehicle
I've add comments on most of the important parts in the vehicle script so its easier to use & understand

http://appolonius1978.googlepages.com/v ... ed_003.rar
Eradicor
Posts: 1
Joined: Mon Mar 24, 2008 2:53 pm

Re: Vehicle physics?

Post by Eradicor »

I tried to record some IPO:s with the Bullet Vehicle Simulation... but i could not record the tire IPO:s.. :S How oh how?