Hi.
It´s possible to create "sensors" using Bullet?
It would be a region (box or cylinder), that would report a collision if something touches it, but doesn´t react to it, I mean, it allows the object pass throught it.
I will use it to create "triggers" on my game.
Thanks for any tip!
Jose
Creating "Sensors"
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- Posts: 15
- Joined: Thu Jan 11, 2007 7:45 pm
Re: Creating "Sensors"
setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE);