Is there any way to get the data from a collision?
I am looking for things like
MAYBE the impulse given during the collision so I can shake the camera a bit
DEF the objects that have collided together
Point of collision
Thanks!
Collision Data
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- Posts: 23
- Joined: Wed Oct 03, 2007 4:03 am
Re: Collision Data
Ok,
well we got the collision data, but something unexpected is happening. It registers manifolds early. When I put my object really far above my static geometry, it registers 0 manifolds. Then, as it alls, once it gets CLOSE, but not touching, to the static geometry it registers 1 manifold. It keeps 1 manifold even when it hits the geometry.
well we got the collision data, but something unexpected is happening. It registers manifolds early. When I put my object really far above my static geometry, it registers 0 manifolds. Then, as it alls, once it gets CLOSE, but not touching, to the static geometry it registers 1 manifold. It keeps 1 manifold even when it hits the geometry.
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- Posts: 23
- Joined: Wed Oct 03, 2007 4:03 am
Re: Collision Data
nevermind, i read another post about "proximity collision", so I just tested to make sure there are some contacts for the manifold.
THANKS FOR ALL THE HELP YOU GUYS
just kidding
THANKS FOR ALL THE HELP YOU GUYS
just kidding
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- Joined: Mon Jul 02, 2007 5:12 pm
Re: Collision Data
Hey,
A bit late, but hopefully this'll help some if you still need it. You can override the ContactAddedCallback to get information on a contact point as it is added. http://www.bulletphysics.com/Bullet/php ... edCallback has some info on this, or you can search ConcavePhysicsDemo.cpp for details on implementation.
I use this method to notify an object when it has collided, and what it has collided with.
- Alex
A bit late, but hopefully this'll help some if you still need it. You can override the ContactAddedCallback to get information on a contact point as it is added. http://www.bulletphysics.com/Bullet/php ... edCallback has some info on this, or you can search ConcavePhysicsDemo.cpp for details on implementation.
I use this method to notify an object when it has collided, and what it has collided with.
- Alex
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- Posts: 23
- Joined: Wed Oct 03, 2007 4:03 am
Re: Collision Data
Hey man that is even better than what I did. I had a whole loop through the manifold thing going. I really appreciate it. Thanks