I am about to choose an SDK for the accurate modelling of the dynamics of a vehicle (4 wheels, 2 axles, but possibly with a trailer).
1) Why should I go for Bullet rather than ODE for this ?
2) Is there any high-level Bullet documentation explaining the concepts in vehicle dynamics (how to model tires, wheels, suspensions, chassis, ...) ?
Thank's for your help.
Vehicle dynamics modelling
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Re: Vehicle dynamics modelling
It is up to you, both would probably work fine. Bullet has better collision detection, in my opinion, and it is more actively updated.serge3d wrote:I am about to choose an SDK for the accurate modelling of the dynamics of a vehicle (4 wheels, 2 axles, but possibly with a trailer).
1) Why should I go for Bullet rather than ODE for this ?
Not at the moment, I'm working on documentation. There is a basic raycast vehicle (see Demos/VehicleDemo), a popular simplified model for faster moving cars.2) Is there any high-level Bullet documentation explaining the concepts in vehicle dynamics (how to model tires, wheels, suspensions, chassis, ...) ?
Thanks,
Erwin