I have created a small demo to get familiar with BP. I have added some spheres and a mesh for the spheres to collide with. I want to alter the restitution, but whatever value I set for rigid bodies makes no difference. Friction seems to work correctly.
I am using BP version 2.51 and the sequential impulse constraint solver in mode SOLVER_RANDMIZE_ORDER.
Any suggestions would be greatly appreciated.
Restitution makes no difference.
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