Restitution makes no difference.

BouncingBalls
Posts: 2
Joined: Fri Aug 03, 2007 7:03 pm

Restitution makes no difference.

Post by BouncingBalls »

I have created a small demo to get familiar with BP. I have added some spheres and a mesh for the spheres to collide with. I want to alter the restitution, but whatever value I set for rigid bodies makes no difference. Friction seems to work correctly.

I am using BP version 2.51 and the sequential impulse constraint solver in mode SOLVER_RANDMIZE_ORDER.

Any suggestions would be greatly appreciated.
BouncingBalls
Posts: 2
Joined: Fri Aug 03, 2007 7:03 pm

Post by BouncingBalls »

Nevermind. I thought I had read somewhere that the default restitution was 1, and so I forgot to change the mode and the restitution. Thanks.