I searched the forum and not clear about the COLLADA workflow. I don't find the documents or tutorial about this.
I builded the scene and charactor in maya, and I can export the mesh,material,skin,skeleton with ogre exporter. how can i set the scene and charactor physical attributes for exporting for bullet or ODE? and I saw the feeling's maya COLLADA exporter's document does not mention the physics export.
or is there something else like Bullet (ODE) exporter for maya (max,blender)?
who can show me a right way? i'll appreciate that very much.