Hello.
I'm writing a playable demo for an arcade offroad racing game. I'm trying to use the Bullet Library (Big Thanks to all its creators!) for the car phsics.
I used standard vehicle demo to setup my one game.
When my car falls down from a hill, one or two of its wheels sinks into the ground. It is a catastrophe, bacause it ruins all the gameplay.
Can I somehow avoid this ugly bug???
And is there any solution to avoid small jittering of the wheels when they are touching the ground? Though it is not a big problem, because I'm going to separate visible wheel from its physical representation.
Problem: Terrain collisions and Vehicle.
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