Explosion simulation for use in rendering (blender and BGE)

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BluePrintRandom
Posts: 47
Joined: Sun Oct 27, 2013 4:16 am

Explosion simulation for use in rendering (blender and BGE)

Post by BluePrintRandom »

tmokbel1965
Posts: 1
Joined: Fri Oct 23, 2015 10:57 pm

Re: Explosion simulation for use in rendering (blender and B

Post by tmokbel1965 »

This is look great man. The physics are pretty much spot on!
BluePrintRandom
Posts: 47
Joined: Sun Oct 27, 2013 4:16 am

Re: Explosion simulation for use in rendering (blender and B

Post by BluePrintRandom »

Thanks! I used rays and vetor.reflect(surfaceNormal) and at each bounce I cut the force in half :D