Explosion simulation for use in rendering (blender and BGE)
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
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Re: Explosion simulation for use in rendering (blender and B
This is look great man. The physics are pretty much spot on!
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: Explosion simulation for use in rendering (blender and B
Thanks! I used rays and vetor.reflect(surfaceNormal) and at each bounce I cut the force in half