
I have a couple questions bout it though. Assume for the sake of this discussion that the object in question falls into the 'BvhTriangleMeshShape' or 'BvhScaledTriangleMeshShape' categories.
1. If the object is composed of disjoint/disconnected meshes, would I still be able to represent them as a single BvhTriangleMeshShape or would I need to construct several BvhTriangleMeshShapes? For example, suppose I have a (static) object that is represented by a series of cube meshes. Can I make a single BvhTriangleMeshShape from this?
2. Is it ALWAYS better to use a BvhTriangleMeshShape for static shapes even if the geometry resembles a basic primitive (Sphere, box, cyllinder, etc)?
Thanks so much!
