I am currently using Ogre3D and Bullet to create a 3D game. I do not have a lot of Bullet experience, although.
Situation: I have two characters right now, which are both represented by capsules physically.
Here's an unnecessary screenshot:

So let's say the player wants to attack the enemy penguin. My idea was to temporarily spawn an attack hitbox like Marth's red circles right here:

How can you accomplish that in Bullet?
Do I just temporarily spawn some static btRigidBodies? But how can I register "the hit" in my Enemy class, where I control the rigid body?
I want to maybe change the penguin's animation to a hit animation. Also, can you recommend me any resources to learn more about Bullet? Thanks.
