Would be interested to know if somebody uses such a tool or knows one which would be of use. What I am looking for is a tool with which I can create analytical shapes like a box or capsule around a 3d Mesh. Hence I want to engulf the mesh in boundary boxes approximating the mesh. I can misuse Blender3D for this but if there is a simpler way it would not hurt.
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Pl?ss Roland
Collision shape designer tool
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I am working on a simple basic prototype of 'Open Physics Composer.
This is exactly what you describe, and similar to FX Composer, but injecting physics/collision info instead of shaders.
You can find some early info and screenshot of it in todays' small Khronos GDC presentation of COLLADA Physics. It has a Windows MFC UI, but it will be released as open source, so you can do your own binding. It uses COLLADA DOM to import/export COLLADA files, but other file formats are fine too.
You can also look into using Blender, 'CreateDynamics' and 'Scythe' physics editor.
Erwin
This is exactly what you describe, and similar to FX Composer, but injecting physics/collision info instead of shaders.
You can find some early info and screenshot of it in todays' small Khronos GDC presentation of COLLADA Physics. It has a Windows MFC UI, but it will be released as open source, so you can do your own binding. It uses COLLADA DOM to import/export COLLADA files, but other file formats are fine too.
You can also look into using Blender, 'CreateDynamics' and 'Scythe' physics editor.
Erwin
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