Collision shape designer tool

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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Dragonlord
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Joined: Mon Sep 04, 2006 5:31 pm
Location: Switzerland

Collision shape designer tool

Post by Dragonlord »

Would be interested to know if somebody uses such a tool or knows one which would be of use. What I am looking for is a tool with which I can create analytical shapes like a box or capsule around a 3d Mesh. Hence I want to engulf the mesh in boundary boxes approximating the mesh. I can misuse Blender3D for this but if there is a simpler way it would not hurt.

--
Pl?ss Roland
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Erwin Coumans
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Post by Erwin Coumans »

I am working on a simple basic prototype of 'Open Physics Composer.

This is exactly what you describe, and similar to FX Composer, but injecting physics/collision info instead of shaders.

You can find some early info and screenshot of it in todays' small Khronos GDC presentation of COLLADA Physics. It has a Windows MFC UI, but it will be released as open source, so you can do your own binding. It uses COLLADA DOM to import/export COLLADA files, but other file formats are fine too.

You can also look into using Blender, 'CreateDynamics' and 'Scythe' physics editor.
Erwin
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Dragonlord
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Joined: Mon Sep 04, 2006 5:31 pm
Location: Switzerland

Post by Dragonlord »

Your tool sounds nice. Scythe seems like closed source and though looking good imposes troubles. Looks like Blender then has to be misused for the time being.
Cirdan
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Joined: Mon Feb 19, 2007 12:39 am

Post by Cirdan »

Hi!

I did something like it, EXTREMLY primitive though: http://geom.dowhatyoufeel.de

Cirdan
stephanh
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Joined: Sun Jun 10, 2007 9:03 am

Post by stephanh »

I tried the blender collada exporter today, but it seems to lack compound support and development of the exporter looks pretty dead unfortunately.

erwin, may i ask whats the ETA of your open physics composer?

thanks alot,

regards,
stephan