Hi,
I am new to Bullet Physics engine and wondering whether I can link it to my visual studio 2013 project.
I downloaded Bullet 3 and I could find only vs2010.bat in build3 folder.
Also, I opened the 0mysolution.sln in VS2013 and was able to successfully rebuilt it.
In the lib folder I could find some files named Bullet2FileLoader_vs2010_debug (.lib) etc.
Is it a library that I can link in my Visual studio 2013?
Actually I am interested in testing the collision between 3D geometries. For that purpose is this library sufficient?
Regards,
Vipin
Bullet physics engine in Visual studio 2013
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- Posts: 463
- Joined: Fri Nov 30, 2012 4:50 am
Re: Bullet physics engine in Visual studio 2013
When you open up the solution file just rebuild and you're done. Should work out of the box as-is.
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- Posts: 3
- Joined: Tue Nov 04, 2014 8:18 am
Re: Bullet physics engine in Visual studio 2013
Thank you very much 
