Bullet physics engine in Visual studio 2013

Vipin
Posts: 3
Joined: Tue Nov 04, 2014 8:18 am

Bullet physics engine in Visual studio 2013

Post by Vipin »

Hi,

I am new to Bullet Physics engine and wondering whether I can link it to my visual studio 2013 project.
I downloaded Bullet 3 and I could find only vs2010.bat in build3 folder.
Also, I opened the 0mysolution.sln in VS2013 and was able to successfully rebuilt it.
In the lib folder I could find some files named Bullet2FileLoader_vs2010_debug (.lib) etc.
Is it a library that I can link in my Visual studio 2013?
Actually I am interested in testing the collision between 3D geometries. For that purpose is this library sufficient?

Regards,
Vipin
Basroil
Posts: 463
Joined: Fri Nov 30, 2012 4:50 am

Re: Bullet physics engine in Visual studio 2013

Post by Basroil »

When you open up the solution file just rebuild and you're done. Should work out of the box as-is.
Vipin
Posts: 3
Joined: Tue Nov 04, 2014 8:18 am

Re: Bullet physics engine in Visual studio 2013

Post by Vipin »

Thank you very much :D