Hello Guys,
I'm doing a little juggling-game using ogre and the bulletengine. There fore I've got 2 hand-mehshes, which each of is controlled by a nintendo wiimote. I've already setup everything to control these meshes with my wiimotes. I'm getting X/Y-Coordinates out of the wiimotes, and mapped these values onto each 3D-SceneNode representing one handmesh.
Right now there is only a drag'n drop mechnism which allows me to interact with the balls. As there will be a lot of balls in my scene, I'd like to have collisions between my hand meshes and the balls.
Each handmash is basically a 3d-Object-Mousepointer.
Am I right:
1) I just need the Collision-Part, no dynamics since i don't want gravity or a mass for each mouse pointer?
2) Therefore I need to create a collision object
So it's easy to move the sceneNode holding the 3d-handmesh object on the screen, but how do I attach the collision object to the mesh?
For "normal" RigidBodies including a collision object I use ogrebullet, which has a setShape function. This function gets a RigidBody and a SceneNode containing the mesh and connects a full dynamic object with the mesh. But this way includes the dynamic part which I don't want for a mouse pointer object.
Could anyone help me on this ?
Thanks for your time,
Greetings, nexus.