if i do:
object->getmotionstate->setWorldTransform(trans) nothing happens to the object.
however if i do:
object->setWorldTransform(trans) it seems to generally update correctly. But it appears the rotation is wrong. Even though i'm just setting it with the numbers i got from get.
But i'm not sure if even that is what i should be doing.
I need a way to set the rotation and position but i've been unable to find a way.
Any help or suggestion would be most appreciated. Thanks
