I got another collision problem, this time a collision that is happening is not being reported back to the application. Attached a modified version of the VehicleDemo.
Compiled the way it is, a cylinder (my soon to be rocket

More suprising: if the kart is rotated slightly differently (#undef SHOWCOLLISIONBUG in line 516 to see this case), the collision between cylinder and kart is reported.
Changing the collision shape from a cylinder to a box doesn't solve the problem, the same behaviour appears.
Any ideas what I might be doing wrong?
In my actual game the undetected collision is happening between the track (a static object) and the rocket, but I assume that the reason is the same.
Cheers,
Joerg