I've successfully got Bullet working in our engine, and its by far one of the best physics engines i've used! Really appreciate the hard work and effort thats gone into this wonderful engine!
Now coming to my problem, I've set up a simple world with standard objects (boxes, cylinders, spheres...NO trimeshes). The problem is, the objects seem to bounce real hard and changing the restitution parameters dont seem to help

For example, i'm dropping a box object onto another box floor, and the little box bounces off the surface. I'm trying to control the bounce and bring it to ZERO, like a heavy metal crate would fall to the ground. How do i achieve this?
Thanks in advance!
San