Vehicle dynamics modelling

serge3d
Posts: 4
Joined: Mon Mar 19, 2007 1:31 pm

Vehicle dynamics modelling

Post by serge3d »

I am about to choose an SDK for the accurate modelling of the dynamics of a vehicle (4 wheels, 2 axles, but possibly with a trailer).

1) Why should I go for Bullet rather than ODE for this ?

2) Is there any high-level Bullet documentation explaining the concepts in vehicle dynamics (how to model tires, wheels, suspensions, chassis, ...) ?

Thank's for your help.
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Vehicle dynamics modelling

Post by Erwin Coumans »

serge3d wrote:I am about to choose an SDK for the accurate modelling of the dynamics of a vehicle (4 wheels, 2 axles, but possibly with a trailer).

1) Why should I go for Bullet rather than ODE for this ?
It is up to you, both would probably work fine. Bullet has better collision detection, in my opinion, and it is more actively updated.
2) Is there any high-level Bullet documentation explaining the concepts in vehicle dynamics (how to model tires, wheels, suspensions, chassis, ...) ?
Not at the moment, I'm working on documentation. There is a basic raycast vehicle (see Demos/VehicleDemo), a popular simplified model for faster moving cars.

Thanks,
Erwin