2D simulation
linear&angular velocity without linear&angular acceleration ( so no need for the mass and force of objects )
only need shape level collision detection, no need for triangle mesh collision detection
only need stop or slide after collision, no need for physical collision reaction
since i will use it on the sever while also on the client, the performance is very important because of the large quantity of dynamic objects
i wonder if i should write a special engine for this or just use bullet ?
will the additional features of bullet cause low performance ? or i should customize bullet ? how ?
if i use bullet, how many dynamic objects can be simulated on a common server ( physics simulation only ) ?
thanks~
