I did a quick search in the forums and it seems that there are some guidelines for units and smallest size etc.
I am creating a pinball table/editor and everything is specified in millimeters. The smallest things are around 20/30mm or so and some of the larger ones are maybe 200 (some are larger, walls etc but are static). The only things that really move are the pinball (~27mm), flippers (maybe 90mm), and plunger (160mm or so). Most everything is static (but does animate with no effect on gameplay).
So my questions are, can I keep using the units I'm using. I've done a lot of coding based on this and it would be quite a lot of work to change. Is it as simple as changing the gravity value to reflect using mm instead of meters?
Also, will I have issues since the smallest object is 27mm and the largest ones, like ramps, can get quite big (although be static)? Also, I assume that when speaking of size it's the smallest dimension, for instance a box's smallest dimension (out of width, height, length). Is that true?
Also, is it possible w/ the engine to detect a ball rolling over a flat surface, so not really colliding but touching (maybe that's the same thing??).
Sorry for all the questions, this stuff is sorta new to me.
Thanks for any info. I was pretty psyched to see my pinball moving today.

~telengard