In the Bullet Physics Hello World example, the following warning is made:
"make sure to re-use collision shapes among rigid bodies whenever possible!"
However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work with thousands of objects, of which many are the same.
Is there a way in Python to re-use an object?
How to re-use collision shapes among rigid bodies
-
- Posts: 25
- Joined: Sun Sep 26, 2021 12:38 pm
-
- Posts: 849
- Joined: Tue Sep 30, 2014 6:03 pm
- Location: San Francisco
Re: How to re-use collision shapes among rigid bodies
For best results move your questions to thePyBullet Support and Feedback forum.
-
- Posts: 25
- Joined: Sun Sep 26, 2021 12:38 pm
Re: How to re-use collision shapes among rigid bodies
Thanks! I have posted it there as well. Hope to get a replydrleviathan wrote: ↑Mon Oct 25, 2021 3:09 pm For best results move your questions to thePyBullet Support and Feedback forum.
