Hi everyone, I'm currently trying to use the point2point constraint.
The documentations states this :
"point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space "
I got a scene with 4 objects aligned with the x axis :
When I first tried to create the 3 point2point constraints by providing each pivot's coordinates in local space, I wrote this :
And then when I ran the program, I had the following wrong visual results :
(I can't add some more image files to this message, so I'll split it in two, sorry for that).
About constraints
-
- Posts: 6
- Joined: Sat Jan 04, 2020 4:46 pm
About constraints
You do not have the required permissions to view the files attached to this post.
-
- Posts: 6
- Joined: Sat Jan 04, 2020 4:46 pm
Re: About constraints
Here is the follow up of my previous message.
When I then created the constraints by providing global coordinates for each rigid body pivot point, by doing like this : I had a better visual result, though the end of the "tail" going up is quite strange : I think there is something that I haven't understood properly, but I don't know what, can you please help me on this ?
P.S: the slashes on the first image mean that the value is 0.6
When I then created the constraints by providing global coordinates for each rigid body pivot point, by doing like this : I had a better visual result, though the end of the "tail" going up is quite strange : I think there is something that I haven't understood properly, but I don't know what, can you please help me on this ?
P.S: the slashes on the first image mean that the value is 0.6
You do not have the required permissions to view the files attached to this post.