Kinematic RigidBody vs Kinematic CollisionObject

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voblivion
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Joined: Fri Sep 06, 2019 8:46 pm

Kinematic RigidBody vs Kinematic CollisionObject

Post by voblivion » Mon Sep 09, 2019 3:15 pm

Hello,

I am trying to understand what kind of kinematic body I should use (RigidBody or CollisionObject). From my understanding the only difference is Kinematic RigidBody will be deactivated if their speed is below a certain threshold. Is there any other ? Should I have any preference for one or the other ?

Cheers
vob

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