Question in Bullet source code.

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ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Question in Bullet source code.

Post by ljb » Wed Jan 21, 2015 2:16 pm

I'm reading Bullet source code.The function dBoxBox2() is complicated to me,who can explain it to me!How to get peneration depth,contact point?
The Function dBoxBox2() is in btBoxBoxDetector.cpp
:?:

ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Re: Question in Bullet source code.

Post by ljb » Sun Jan 25, 2015 2:46 am

I got vertex face contact.But edge-edge contact is diffult.I 'm think why we don't use quadratic programming(David Eberly use it)to get distance between two rigid box.

ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Re: Question in Bullet source code.

Post by ljb » Sun Jan 25, 2015 3:10 am

I can't undetstand function dLineClosestApproach() in btBoxboxdetector.cpp.There is not explain.Who can help me!

hyyou
Posts: 96
Joined: Wed Mar 16, 2016 10:11 am

Re: Question in Bullet source code.

Post by hyyou » Sun Jul 07, 2019 6:41 am

(necro this old thread)

I am curious, so I begin to dig into the source (https://github.com/bulletphysics/bullet ... tector.cpp).

First, it uses separation theorem.

Then, it selects the direction (in separation theorem) that yield the least overlapping distance.

After that, it projects a face of body A, and a face of body B - using the direction as Normal. (and B A vice versa)
There might be 6*6 = 36 cases. I am not sure.
Using the projection result, It calls "intersectRectQuad2()" to check whether an overlapping occur.
That would be enough for vertex case.

For the edge vs edge, I believe the same procedure could be used : just use Normal = edge from A (cross) edge from B.
I didn't check it yet.

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