6Dof prefer break rather than saggy

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floorinthebathroom
Posts: 4
Joined: Sun Nov 11, 2018 7:34 am

6Dof prefer break rather than saggy

Post by floorinthebathroom » Thu Jan 10, 2019 11:42 pm

I want to make a simulation of a rope that is pulled up to break using btGeneric6DofConstraints , I make a rope using multiple RigidBody, when both sides are pulled in the opposite direction each joints saggy, how to make each joint stiff? I've tried setting num iteration like Erwin's viewtopic.php?f=9&t=8408#p28752 but it's still saggy. thanks

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