
I made two rigid using "btGimpactMeshShape" and I added them to "btDynamicsWorld".
Then I carried out the following.
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
When I called "StepSimulation", it seemed to function.
However, it did not function when I called contactTest.
Does contactTest not support btGimpactMeshShape vs. btGimpactMeshShape?