Bullet on XNA
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You can download Bullet-2.14 which has a BasicDemo. This only uses spheres, and registers only the spheresphere collision algorithm. It doesn't require GJK, no 3d sweep and prune, no island building/sleeping/deactivation etc.
See http://www.continuousphysics.com/mediaw ... e=Download
Please let me know if there are any issues,
Erwin
See http://www.continuousphysics.com/mediaw ... e=Download
Please let me know if there are any issues,
Erwin
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Hi, there are some updates but nothing officialy released. The "little" bug in spheres demo was fixed but it pulled out a bunch of other bugs some of them aren't fixed yet. Porting part is almost done.noone wrote:hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
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I have created a little test project for the current source. (With the irrlicht wrapper)... there are two cubes - one for the ground (static) and one which should fall on the ground... i don't want to post alle the source but maybe you know why i get an error when the cubes just hit each other:
Thanks
Code: Select all
// in VoronoiSimplexSolver
public void Reset()
{
m_degenerate = false;
SetBarycentricCoordinates();
m_usedVertices.Reset(); <- null reference
}
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Excellent News
I just want to express my enthusiastic support for this project!
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Re: Excellent News
Same from me.starkos wrote:I just want to express my enthusiastic support for this project!
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There's been some progress, so spheres are now working.
http://www.youtube.com/watch?v=uMcZ58akNyM
watch a little demo video
http://www.youtube.com/watch?v=uMcZ58akNyM
watch a little demo video
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