Yes, minimalistic samples to test small bunches of code would be great (in this case sphere sample), now I've ported about a half of the classes you mentioned...
This or next week I will port remaining classes and sphere sample would be great to test them out
You can download Bullet-2.14 which has a BasicDemo. This only uses spheres, and registers only the spheresphere collision algorithm. It doesn't require GJK, no 3d sweep and prune, no island building/sleeping/deactivation etc.
hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
noone wrote:hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
Hi, there are some updates but nothing officialy released. The "little" bug in spheres demo was fixed but it pulled out a bunch of other bugs some of them aren't fixed yet. Porting part is almost done.
I have created a little test project for the current source. (With the irrlicht wrapper)... there are two cubes - one for the ground (static) and one which should fall on the ground... i don't want to post alle the source but maybe you know why i get an error when the cubes just hit each other: