I created a dynamic rigidbody as a trigger, and a terrain heightfield. At the first place, the trigger was placed in (0,222,0), then let it drop. It will be stopped when it collide with terrain. But bullet mistake they are on collision
when the trigger enter the AABB of the heightfield. So the trigger was hanged on the sky.

I want to know,
how to let bullet callback when the trigger truly touch the surface of the terrain.

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