Help me build to C# (.NET) Project
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- Posts: 3
- Joined: Tue Sep 06, 2016 5:54 pm
Help me build to C# (.NET) Project
Prompt using any tools, you can build the library for C # (NET) project.
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- Posts: 350
- Joined: Sat Jul 04, 2015 10:33 am
- Location: Bern, Switzerland
Re: Help me build to C# (.NET) Project
Hello and welcome to the Bullet Physics Forum!
Can you be a little more verbose on what you want to do? I am not sure if you are on the right forum.
Can you be a little more verbose on what you want to do? I am not sure if you are on the right forum.
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- Posts: 3
- Joined: Tue Sep 06, 2016 5:54 pm
Re: Help me build to C# (.NET) Project
I would like to import the Bullet Physics in Unity, but have not yet worked with sources on c ++ and it's new to me. On this wanted to know how to import the Bullet Physics on C # (.NET) for use in Unity
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- Posts: 350
- Joined: Sat Jul 04, 2015 10:33 am
- Location: Bern, Switzerland
Re: Help me build to C# (.NET) Project
The easiest way to use Bullet Physics in C# is to use the port of it to C#.
Read about it for instance here:
http://forum.unity3d.com/threads/releas ... ty.408154/
Read about it for instance here:
http://forum.unity3d.com/threads/releas ... ty.408154/
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- Posts: 3
- Joined: Tue Sep 06, 2016 5:54 pm
Re: Help me build to C# (.NET) Project
I have found, but it sold very dirty, and do not know which version of the Bullet is used. You said to use the port for C #, it's like?
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- Posts: 350
- Joined: Sat Jul 04, 2015 10:33 am
- Location: Bern, Switzerland
Re: Help me build to C# (.NET) Project
Rephrase, I am not sure what you mean. There is a Bullet Physics engine written in C#, you can use that either directly or using the Unity Plugin.