well I assume force is how much x y and z 'force' to apply but what is rel_pos? relative position? the center of mass/object's origin? just leave it 0?applyForce(Vector3f force,
Vector3f rel_pos)
what relative position? - relative to what?
well I assume force is how much x y and z 'force' to apply but what is rel_pos? relative position? the center of mass/object's origin? just leave it 0?applyForce(Vector3f force,
Vector3f rel_pos)
I didn't use Bullet, but it seems obvious that rel_pos is a point where the force is applied. Likely it's coordinated in the body frame, likely with an origin in the center of mass. So applyForce with 0 rel_pos should be the same as applyCentralForce.Evan407 wrote:what is rel_pos? relative position? the center of mass/object's origin? just leave it 0?