Hi all
I am trying to use bullet in a project where i need to be able to create ragdolls of bipeds, the issue i am having atm is that i don't really understand the constraints in bullet i know i need, hinge & cone twist constraints, but am not sure what the rbA & rbB transforms , that i need to pass in.
P.S Is using btMultibody usefully for my purpose
Rag-Doll Constraint Problem
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- Posts: 6
- Joined: Sun Jan 17, 2016 7:32 pm
Re: Rag-Doll Constraint Problem
study the ragdoll demo project, might help you figure some things out. it's no longer in the current bullet version, but you can find it in slightly older versions.
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- Posts: 72
- Joined: Wed Feb 24, 2010 9:49 pm
Re: Rag-Doll Constraint Problem
There is some very general info about constraints in the manual, but unfortunately the parameters are not described.
https://github.com/bulletphysics/bullet ... Manual.pdf
The benchmark demo currently includes code for ragdoll physics. It should be a good starting point.
https://github.com/bulletphysics/bullet ... rkDemo.cpp
https://github.com/bulletphysics/bullet ... Manual.pdf
The benchmark demo currently includes code for ragdoll physics. It should be a good starting point.
https://github.com/bulletphysics/bullet ... rkDemo.cpp
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- Posts: 463
- Joined: Fri Nov 30, 2012 4:50 am
Re: Rag-Doll Constraint Problem
Try checking out the ODE manual (instead of bullet), they explain what a/b transforms are and how the constraints work. It's a bit stiffer reading than bullet's manual, but it can help bring you up to speed on general simulation terminology