I should add that I am a software engineer, with 25 years experience. Took a graduate-level class of Computer Graphics in college. I am familiar with 3D transforms.
Perhaps the hired artist can work on his specialty and I can do some programming?
Your on the wrong forum. This is a Bullet Physics Forum from what i understand. Your question is about the bullet in Maya which is a closed source implementation and therefore means this a Maya specific question you'd be better off on a Maya forum but if you planning on your own bullet implementation i can tell you exactly how to do this in the Bullet Physics SDK .
johnsonalpha wrote:Your on the wrong forum. This is a Bullet Physics Forum from what i understand. Your question is about the bullet in Maya which is a closed source implementation and therefore means this a Maya specific question you'd be better off on a Maya forum but if you planning on your own bullet implementation i can tell you exactly how to do this in the Bullet Physics SDK .
I am utterly confused, Johnson. Please go ahead and tell me (us) exactly how to do this.
Its quite simple since your fragments are exactly convex use a gimpact collision shape. start the shapes of sleeping and set the bullet as a kinematic body and animate it colliding with the fragments it you cant get the exactly look of it flying away when it collides maybe add some velocity or force as needed.
johnsonalpha wrote:Its quite simple since your fragments are exactly convex use a gimpact collision shape. start the shapes of sleeping and set the bullet as a kinematic body and animate it colliding with the fragments it you cant get the exactly look of it flying away when it collides maybe add some velocity or force as needed.
Thanks, Johnson.
Say... Are you available to be hired? If negative, perhaps know can recommend somebody?
I expect this scene to get lots of hits in YouTube and the authors will get plenty of credit and referrals.