For our purposes, we can treat time as an orthogonal 4th dimension, right? And at least GJK generalizes to four dimensions pretty smoothly, right?
So what are the real hurdles to implementing collision detection in four dimensions? Is there something I'm overlooking that'd make it slower than the current method of continuous collision detection, or is this already being done? Just wondering. If no one has any objection to it, I'll give it a try and see how it works.
But if anyone has a reason why this shouldn't work, please stop me before I waste my time.
