I've got compound collision shape containing both tetrahedra and a triangle mesh. Based on the simulation behavior and from what I can glean from my profiler, the GIMPACT collision functions are never getting called. I'm registering the GIMPACT algorithm with:
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
where dispatcher is a standard btCollisionDispatcher. Is there some way to register it with the compound algorithm so that it gets used? The other shapes in the compound are colliding as expected.
A few weeks ago before I added the compound shapes, GIMPACT/GIMPACT collisions were working correctly.
Thanks
Compound vs GIMPACT collisions
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- Posts: 2
- Joined: Wed Dec 31, 2014 6:41 pm
Re: Compound vs GIMPACT collisions
Whoops, I wasn't updating the bounding boxes properly. Fixed.