We have physical library for simulating classic subsonic aircrafts based on Bullet. It works and flying well

Now, I'am trying to add RigidBody wheels connected to main body using constraints. Like here: http://www.bulletphysics.org/Bullet/php ... =17&t=4660.
I'am testing it on sailplane with fixed wheel (fixed means without suspension). It seems to be very difficult to choose and setup right constraint. When flying, wheel moves as inertia acts on it. But when hits the ground, it looks more stable: rotation axis is moslty on right place.
Please, look at the video: https://www.youtube.com/watch?v=SAo7u5jNz7Y.
I have read bullet source code, have tried different constraint types and parameters, searched on internet, ....everything with same result (same as on video

Implementation info:
- Now it's using btGeneric6DofConstraint with linear and angular limits set to 0 (except angular limit for rotation axis). btHinge2Constraint, btHingeConstraint, btPoint2PointConstraint gaves same results.
- Aircraft Hull weighs ~290 kg, wheel 10 kg (it is too much, but with 1 kg every constraint violates it's limits).
- I have tried different values for "constraint->setOverrideNumSolverIterations".
- Experiments with BT_CONSTRAINT_STOP_CFM and BT_CONSTRAINT_STOP_ERP does not help too.
Of course I know, constraint solver can't be perfectly exact, but behaviour of my wheel (during flight) is strange. Please, is there anybody with any idea? Thank you
