I am new user of Bullet. I need to control an object on a trajectory and this object must suffer collisions with other static objects. An object that can be controlled is a kinematic but he does not suffer collisions. How can I do this? Have an example code for studies.
I appreciate your help
I'll explain my problem: I modeled a skull(green) and jaw(red) and I need to control the displacement of the jaw colliding with the skull (the temporal fossa(blue)). What do you recommend me to do this? The jaw would be a dynamic object? But then could not control the jaw.
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