I try to use a bthingeConstraint with limit which look like :
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btHingeConstraint* lConstraint = new btHingeConstraint(*a_bodyA,*a_bodyB,pivotInA,pivotInB,AxisInA,AxisInB,false);
lConstraint->setLimit(-0.5,0.5);
Actually it seems that my "a_BodyA" take the lower value per default.
How can i do this plz ?