In my world I have several btMultiBody that are formed by two btCapsuleShapes (with a constraint and a motor). When the time comes, I want to delete it and create another one with different setup. The problem is that when I create a new one in the position of the old one, it always "gets" inside other shapes that are surrounding the original one (all of them colliding between each other). At the end, the bodies become crazy and finally disappear giving an error of the type: "Overflow in AABB, object removed from simulation".
Either 1) I am not removing the MultiBody correctly from the world and probably missing something, or 2) the creation of MultiBodies in such an environment (lots of bodies colliding) is not correctly done. Or maybe both!

If any ideas, please tell me. Any help very very welcome.
Cheers,
A.
PD. Bullet 2.82 in Linux Debian.