I created a btGImpactMeshShape mesh shape, then created a rigid body from it. The problem is that for some strange reason, gravity no longer affects the body. What am I doing wrong? I tried the same thing with btConvexHullShape and still no results. However, regular cubes and spheres work fine.
Update: I forgot to add the body to the world.
<SOLVED> btGImpactMeshShape gravity problem
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