I'm using ContactResultCallback and contactPairTest to find collisions in my world. (as explained in the wiki http://www.bulletphysics.org/mediawiki- ... d_Triggers)
But, sometimes collisions are found, sometimes nothing happens. I'm testing with a sphere falling to the ground, and trying to check when it hits the floor.
Any explanation for this?
ContactResultCallback misses some collisions
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- Joined: Mon Jan 20, 2014 11:57 am