Bullet3 planned features

Granyte
Posts: 77
Joined: Tue Dec 27, 2011 11:51 am

Bullet3 planned features

Post by Granyte »

Is bullet 3 planned to support double precision?

And currently ghost object crash bullet 3 are they a dropped feature or just not yet implemented?
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Erwin Coumans
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Location: California, USA

Re: Bullet3 planned features

Post by Erwin Coumans »

There will be a double precision version of Bullet 3 indeed. Bullet 3 doesn't have any ghost object yet, it is all work-in-progress. I guess you used the b3GpuDynamicsWorld of the BasicGpuDemo? b3GpuDynamicsWorld is just a temporary placeholder for people to try out Bullet 3, using the old Bullet 2 API. b3GpuDynamicsWorld only supports few features.

Merging all functionality of Bullet 2 into Bullet 3, and defining the new API is my primary goal for this year. It all happens in the github repository at http://github.com/erwincoumans/bullet3
Pacha
Posts: 26
Joined: Sat Jun 15, 2013 2:29 am

Re: Bullet3 planned features

Post by Pacha »

Erwin Coumans wrote:There will be a double precision version of Bullet 3 indeed. Bullet 3 doesn't have any ghost object yet, it is all work-in-progress. I guess you used the b3GpuDynamicsWorld of the BasicGpuDemo? b3GpuDynamicsWorld is just a temporary placeholder for people to try out Bullet 3, using the old Bullet 2 API. b3GpuDynamicsWorld only supports few features.

Merging all functionality of Bullet 2 into Bullet 3, and defining the new API is my primary goal for this year. It all happens in the github repository at http://github.com/erwincoumans/bullet3
Are you going to do something with the kinematic character controller bullet 2.82 has? I love bullet but I am considering to switching to another one as I can't make it work with my engine, it is full of bugs.

Thanks.
Granyte
Posts: 77
Joined: Tue Dec 27, 2011 11:51 am

Re: Bullet3 planned features

Post by Granyte »

Alright thanks yes i'm using the b3GpuDynamicsWorld of the BasicGpuDemo.

And i'm constantly looking at the b3 repository for updates