Sorry for the inconvenience, I have only one btBvhTriangleMeshShape (with 50 triangles) and many btCylinderShape,
I tried to optimize my C++ program, but at 250 btCylinderShape and more, my app falls to 1 FPS and it's unplayable

In fact, I try to make a pile of coins, but 250 coins is not enough for what I want to do

Do I need to create a thread for the physics only ?
Thanks a lot !
(And sorry for my bad language)