I want to 'glue' a pair of soft bodies together in Bullet such that vertex i on body a is fixed in the same position as vertex j on body b.
I guess this is a bit like the appendAnchor function, but between two soft bodies rather than one soft and one rigid. In the documentation it says:
However, I really can't find any examples of this. The only constraints mentioned in the soft body demos are for rigid bodies.It is also possible to attach two soft bodies using constraints, see Bullet/Demos/SoftBody.
I found this old question which is similar, but there weren't any replies.
If anyone can please point me in the right direction - or tell me it is not possible - I would be really grateful. I was considering creating small (non-colliding) rigid objects to use like glue between each of the vertices with appendAnchor, but I think this will probably be pretty inefficient.
Thanks for any advice!