I've had problems when I try to use btDantzigSolver or btMLCPSolver solver in BPL 2.82-r2718
My scene consist with a set of spheres that collide with a trianglemesh. Spheres and the trianglemesh set the rolling friction parameter to 1.0.
When I use btSequentialImpulseConstraintSolver everything work good. But when I switch the solver to btDantzigSolver or btMLCPSolver the engine seems unaware of the change of rolling friction parameter. I've tried to use values greater or lower than 1.0 but nothing changes.
Any suggestions? Thanks very much!!
PD: Sorry for my elemental English
