Help Installing Bullet in IOS XCode with Ogre3D

papaonn
Posts: 41
Joined: Wed Nov 20, 2013 4:14 pm

Help Installing Bullet in IOS XCode with Ogre3D

Post by papaonn »

Hi Bullet Community, :D

I am facing a problem with installation of bullet library into XCode IOS.
I followed steps from ogre wiki for installation using CMakeGUI,
when clicking on [Generate] button, it said that OPEN_CL NOT FOUND, NVDIA_NOT FOUND,
will it cause problem to the end result?

Despite showing OPEN_CL NOT FOUND,
i continued to open the BULLET_PHYSICS.xcodeproj and compiled it.
It shows some warning but everything is successfully compiled,
I could not run any demo because i am suspecting it to be only supported for Mac 32/64 Bits which my xcode environment only focuses on IOS development.

However, when i try to create a new project with Ogre3D template and drag the bullets2.82/src into the new project,
Error shows up immediately when i try to run the project.
The error message was : 'OPENCL Error : Command /System/Library/Frameworks/OpenCL.framework/Libraries/openclc failed with exit code 1'

If i did not include the bullet/src, ogre template runs and demo of ogre shows up.
Apparently i am missing something in the bullet library.

I tried looking for framework but none of it exists in the folder (be it Bullet2.82 original source or Bullet-Build that generated by CMakeGUI)
I looked into the lib folder by Bullet2.82 there is only a readme saying there's no library at the moment.



I am getting frustrated as i had tried several days to resolve this problem. :|

Please help me with the installation.

Thanks in advance.
papaonn
Posts: 41
Joined: Wed Nov 20, 2013 4:14 pm

Re: Help Installing Bullet in IOS XCode with Ogre3D

Post by papaonn »

Hi Anyone helping please?

It seems like there is a problem telling that INTEL_OPENCL NOT FOUND and couldn't get the things running.

Thanks to whoever help me.
papaonn
Posts: 41
Joined: Wed Nov 20, 2013 4:14 pm

Re: Help Installing Bullet in IOS XCode with Ogre3D

Post by papaonn »

Sorry finally the project compiled, and it is running smoothly now.

For other sakes i am writing down the steps :

Bullet Installation (Mac OSX)
1) download bullet physics engine
2) go to http://bulletphysics.org/mediawiki-1.5. ... stallation
3) follow the command, go to bullet source directory
4) make a new directory : --> mkdir bullet-build
5) following the command and run cmake
6) install.
7) ready to create new project.
8 ) include LinearMath.framework, BulletDynamics.framework, BulletCollision.framework.
9) write code and run!