I now want to do a mmorpg
I want to divide my world into many grid
but I must using the physic calculate to make my game more interesting
so I thought:
1.if I using a btDiscreteDynamicWorld to cotain all the obj in the world
it must be very slow because of thousands of obj may collide each other
2.if each grid area I using a btDiscreteDynamicWorld class
there may also be much world objcet
I Think it may also be very waste memory
3.there must be any other method to do for a mmorpg, right?
please give me some advice
thanks...
how to using bullet in serverEndï¼
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Re: how to using bullet in serverEnd?
Is there any one can help me?
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Re: how to using bullet in serverEnd?
Try your question in the "General Bullet Physics ..." area, you'll probably get a better response.
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- Posts: 4
- Joined: Wed Jul 31, 2013 6:25 am
Re: how to using bullet in serverEnd?
thanksbone wrote:Try your question in the "General Bullet Physics ..." area, you'll probably get a better response.