Hello,
I'm sorry if the answer of my question is already on the forum but i didn't find it.
I'm using Bullet Library to deform a volume mesh of a hollow cylinder. By moving points of the front of the cylinder and blocking points of the back, I expect to deform my volume mesh and have a constant volume.
I used Tetgen to generate my volume mesh but I use a custom output mesh file.
When importing this data, i set in Bullet vertices positions, tetrahedrons, links and faces as on the CreateFromTetgenData of btSoftBodyHelpers. I'm able to configure the linear stiffness coefficient of my Material but when I try to configure angular stiffness and volume stifness, these parameters don't have any impact on my volume variation. Additionnaly, it seems that the angular stiffness (m_kAST) and the volume stiffness (m_kVST) are note used on softBody.
So what did I missed? Thank you in advance for the answer.
Below the configuring lines of my softBody and softWorld :
btVector3 worldAabbMin(-1000,-1000,-1000);
btVector3 worldAabbMax(1000,1000,1000);
const int maxProxies = 32766;
/*btBroadphaseInterface* */broadphaseSoft = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
/*btSequentialImpulseConstraintSolver**/ solverSoft = new btSequentialImpulseConstraintSolver();
/*btDefaultCollisionConfiguration* */collisionConfigurationSoft = new btDefaultCollisionConfiguration();
/*btCollisionDispatcher* */dispatcherSoft = new btCollisionDispatcher(collisionConfigurationSoft);
/*btSoftRigidDynamicsWorld**/ softWorld = new btSoftRigidDynamicsWorld(dispatcherSoft, broadphaseSoft, solverSoft, collisionConfigurationSoft);
softWorld->setGravity(btVector3(0,0,0));
softBodyWorldInfo.air_density = (btScalar)1.2;
softBodyWorldInfo.water_density = 0;
softBodyWorldInfo.water_offset = 0;
softBodyWorldInfo.water_normal = btVector3(0,0,0);
softBodyWorldInfo.m_gravity.setValue(0,0,0);
softBodyWorldInfo.m_dispatcher = dispatcherSoft;
softBodyWorldInfo.m_broadphase = broadphaseSoft;
... Loading positions, tetra, links and faces to create my soft body
softBody->setVolumeMass(150);
softBody->m_materials[0]->m_kLST=.5;
softBody->m_materials[0]->m_kAST=1.;
softBody->m_materials[0]->m_kVST=.5;
softBody->m_cfg.kDF = 10. ;
softWorld->addSoftBody(softBody);
Configuring the Soft Body Parameters
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- Posts: 2
- Joined: Fri Jun 28, 2013 9:11 am
Re: Configuring the Soft Body Parameters
I still didn't find the solution.
It really seems like Bullet Material of SoftBody don't use angular and volume stiffness.
Someone can help me?
It really seems like Bullet Material of SoftBody don't use angular and volume stiffness.
Someone can help me?